Class PostProcess
Full screen effects applied to a rendered frame: bloom, a colour grade, vignette and film grain. It is what turns a correctly lit scene into one that looks shot through a lens.
The scene is drawn into an offscreen image, the effects are applied, and
the result is drawn to the screen. Touch controls are drawn afterwards and
are never graded. A device that cannot render offscreen
(GpuCapabilities.isPostProcessSupported is false) draws the scene
directly and ignores this.
GameView view = new GameView() {
protected void update(double deltaSeconds) {
}
};
view.setPostProcess(new PostProcess()
.setBloom(0.75f, 0.6f)
.setGrade(1.08f, 0.9f, 0xff0e1a24, 0xfffff1dc)
.setVignette(0.35f)
.setGrain(0.04f));
All effects start off, so new PostProcess() changes nothing but the cost
of the extra pass.
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionfloatReturns the bloom intensity, 0 when bloom is off.floatReturns the bloom brightness threshold.floatReturns the contrast multiplier.floatgetGrain()Returns the grain amount.intReturns the highlight tint as ARGB.floatReturns the saturation multiplier.intReturns the shadow tint as ARGB.floatReturns the vignette amount.booleanisBloom()Returns true if bloom is on.setBloom(float threshold, float intensity) Makes bright parts of the frame glow into their surroundings.setGrade(float contrast, float saturation, int shadowTint, int highlightTint) Grades the colour of the frame.setGrain(float amount) Adds moving film grain.setVignette(float amount) Darkens the corners of the frame.
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Constructor Details
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PostProcess
public PostProcess()
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Method Details
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setBloom
Makes bright parts of the frame glow into their surroundings.
Parameters
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threshold: how bright a pixel must be to glow, from 0 to 1 of its brightest channel; lower glows more of the frame -
intensity: how strong the glow is; 0 turns bloom off
Returns
this post process for chaining
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setGrade
Grades the colour of the frame.
Parameters
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contrast: 1 leaves it, above 1 deepens shadows and brightens highlights -
saturation: 1 leaves it, 0 is greyscale -
shadowTint: the colour the darkest tones are lifted toward, as ARGB; black leaves them -
highlightTint: the colour the brightest tones are multiplied by, as ARGB; white leaves them
Returns
this post process for chaining
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setVignette
Darkens the corners of the frame.
Parameters
amount: 0 for none, 1 for black corners
Returns
this post process for chaining
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setGrain
Adds moving film grain.
Parameters
amount: 0 for none; 0.03 to 0.06 reads as film
Returns
this post process for chaining
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getBloomThreshold
public float getBloomThreshold()Returns the bloom brightness threshold. -
getBloomIntensity
public float getBloomIntensity()Returns the bloom intensity, 0 when bloom is off. -
isBloom
public boolean isBloom()Returns true if bloom is on. -
getContrast
public float getContrast()Returns the contrast multiplier. -
getSaturation
public float getSaturation()Returns the saturation multiplier. -
getShadowTint
public int getShadowTint()Returns the shadow tint as ARGB. -
getHighlightTint
public int getHighlightTint()Returns the highlight tint as ARGB. -
getVignette
public float getVignette()Returns the vignette amount. -
getGrain
public float getGrain()Returns the grain amount.
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